Right, first of all, I don't know what the current situation is on the whole glitch thing, but if/when they fix it, this guide is here for you.
If I am not mistaken however, I think it is possible to overcome this by having a thief steal some dimension passes from the monsters, and keeping them until Stage 7.
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Floor #1 :
This floor is pretty straightforward, you and your party travel up the tower to collect Dimension Passes, which can be aquired from killing monsters.
Job's reccomended for this floor are Mages/Clerics, Assassins, and possibly Hunters, although the Mages and Assassins can attack from afar aswell.
Talk to the Red balloon to continue.
Floor #2 :
This floor is like the first, but instead of moving up and killing monsters, you are moving down and breaking boxes to collect the passes.
A good tip for this floor is to send in one or two people in before the rest to break the first few boxes, as the second box on the right, contains a teleport moving you to another map, where another set of passes must be obtained.
Talk to the Orange balloon to continue
Floor #3 :
This floor combines floor one and floor two.
A good technique is to send three party members upwards, and three party members down, to break boxes and kill the Bloctopuss that come out, to obtain the passes. Some people find it easier to lure all the Bloctopuss to the very bottom, where they can be easily group attacked.
Job's reccomended for this floor are Warrior's, Hunter's/Crossbowmen, Ice/Lightning wizards.
Talk to the Yellow balloon to continue
Floor #4 :
In this floor, you must venture into the portals to kill the monsters and collect their passes. This would be straight forward, except the monsters
are very hard to see, and have different weaknesses from eachother.
In the bottom two portals, these monsters are best tackled by non-mages,
as magic based damage hits very little on the enemies inside, where as
the top three portals are best tackled by mages, as they are near invincable to melee based damage. Higher level warriors can hurt these ones, but it is best done by mages.
Job's reccomended are Mages and Warriors.
Mark your portals using 10 meso coins, so people do not get confused.
Talk to the Lime balloon to continue.
Floor #5 :
This floor is possibly the second least favorite. There are 6 portals which must be ventured through, followed by a long climb, box breaking, and more climbing. The bottom portal MUST be tackled by somone who can use darksight, for the portal is guarded by semi-invincable rombots.
Do not attempt to kill these, as they have very high hp and resistance, can easily hit over six thousand, and only reward the kill with one experience point to each member of the party.
The top portal MUST be tackled by somone who can use teleport. It is possible to reach using haste, but you need teleport inside.
Job's reccomended are Mages/Clerics and Assassins/Thieves.
Mark your portals using 10 meso coins, so people do not get confused.
Talk to the Green balloon to continue.
Floor #6 :
This room can be confusing, but is straightforward. The balloon NPC gives the party leader a clue about what the code is, but people never say because they know what it is. If you do not, the code is :
1-3-3-2-2-1-3-3-3-1-2-3-1-1-1
This floor rewards no experience.
Go through the portal to continue.
Floor #7 :
This is the so called "glitched" floor. A ranger with either maxed out Keen Eyes or Blessing of the Amazon must climb up the ladder, kill the opponent on the other side for their pass to drop, which then summons a Rombot and two block golems.
Kill the Rombots to collect the passes.
Job's reccomended are Assassins and Hunters/Crossbowmen
Talk to the Sky Blue balloon to continue.
Floor #8 :
The least favorate floor.
Five members must gues the combination to make the portal appear, using the numbers "1 2 3 4 5 6 7 8 9"
This is the same as Kerning Party Quest Stage 4, except a LOT more annoying.
Go through the portal
to continue.
Floor #9 :
Boss battle.
Kill the Rat on the platform to make him drop a pass to spawn Alishar the gatekeeper.
Lv : 56
HP : 125000
MP : 2500
EXP: 4800
Knock back : 1500
Weapon attack: 280
Magic attack: 260
Weapon defense: 210
Magic defense: 240
Speed: -30
Accuracy: 160
Avoidability: 26
Strong against: Ice, Lightning, Fire, Poison, Holy
Special Moves :
Unavoidable multi hit magic attack.
Summons Chronos, Platoon Chronos, Master Chronos
Can inflict: Seal and Darkness
Floor #10 -
Bonus Level
You have 50 seconds to break as many boxes as you can, to recieve meso's and other items.